PRODUCT DESIGN · GAME DESIGN

Redesigning Lacrosse 26 so playersalways know what to press next

A redesign of a lacrosse video game's menus (Quick Play, picking teams, match setup and lineups), built for a controller without losing the feel of the sport.

The same controls on every screen, from menu to kickoff.

GAME MENUS V1 · BUILT FOR A CONTROLLERCore flow
Role · Product designScope · Game Shell v1Input · Controller-firstStatus · A2 handoff-ready
01Quick Play
02Team Select
03Match Setup
04Starting 10
Focus · 01 Quick PlayPick the matchup while seeing the stadium you'll play in.
PRODUCT DESIGN · GAME DESIGN

Redesigning Lacrosse 26 so playersalways know what to press next

A redesign of a lacrosse video game's menus (Quick Play, picking teams, match setup and lineups), built for a controller without losing the feel of the sport.

The same controls on every screen, from menu to kickoff.

GAME MENUS V1 · BUILT FOR A CONTROLLERCore flow
Input · Controller-firstStatus · A2 handoff-ready
01Quick Play
02Team Select
03Match Setup
04Starting 10
Focus · 01 Quick PlayPick the matchup while seeing the stadium you'll play in.
PRODUCT DESIGN · GAME DESIGN

Redesigning Lacrosse 26 so players always know what to press next

A redesign of a lacrosse video game's menus (Quick Play, picking teams, match setup and lineups), built for a controller without losing the feel of the sport.

The same controls on every screen, from menu to kickoff.

GAME MENUS V1 · BUILT FOR A CONTROLLERCore flow
Input · Controller-firstStatus · A2 handoff-ready
01Quick Play
02Team Select
03Match Setup
04Starting 10
Focus · 01 Quick PlayPick the matchup while seeing the stadium you'll play in.
Challenge

The game’s menus made players work out the controls before they could choose.

Role
Redesigned the menus for a game controller, from Quick Play to the starting lineup. Quick Play v3 is the approved design.
Platforms
Game controllerKeyboard
Challenge

The game’s menus made players work out the controls before they could choose.

Role
Redesigned the menus for a game controller, from Quick Play to the starting lineup. Quick Play v3 is the approved design.
Platforms
Game controllerKeyboard
Challenge

The game’s menus made players work out the controls before they could choose.

Role
Redesigned the menus for a game controller, from Quick Play to the starting lineup. Quick Play v3 is the approved design.
Platforms
Game controller · Keyboard

Watch the focus land

Four screens from my redesign of the game's menus. Two are set against the game's original screens, which I didn't design, so you can see what changed.

My redesign — Teams
Original game — Teams

Teams

The game's original Team Select never showed which card you were on. In my redesign the highlight is always on what you're changing, in under a fifth of a second.D-004

My redesign — Identity
My redesign

Identity

Four team ratings on one scale, easy to compare, while each team still looks like itself.D-010

My redesign — Lineup
Original game — Lineup

Lineup

The game's original lineup was a plain list. In my redesign, players sit where they play on the field.D-082

My redesign — Match
My redesign

Match

Teams, Lineup, Rules, Match. Then the menus step aside and the game starts.D-083

Walkthrough description

  1. The game's original Team Select never showed which card you were on. In my redesign the highlight is always on what you're changing, in under a fifth of a second.
  2. Four team ratings on one scale, easy to compare, while each team still looks like itself.
  3. The game's original lineup was a plain list. In my redesign, players sit where they play on the field.
  4. Teams, Lineup, Rules, Match. Then the menus step aside and the game starts.
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